CapyKit/Documentation/Help/M_CapyKit_PoolItem_1_SetLock.md

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# SetLock Method
Sets the lock on the item indicating that it is in use.
## Definition
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**Namespace:** <a href="N_CapyKit.md">CapyKit</a>
**Assembly:** CapyKit (in CapyKit.dll) Version: 1.0.0
**C#**
``` C#
public bool SetLock()
```
**F#**
``` F#
member SetLock : unit -> bool
```
#### Return Value
<a href="https://learn.microsoft.com/dotnet/api/system.boolean" target="_blank" rel="noopener noreferrer">Boolean</a>
true if the item is locked successfully, false if it fails.
## Remarks
If the item is already locked, an error event is emitted.
## See Also
#### Reference
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<a href="T_CapyKit_PoolItem_1.md">PoolItem(T) Class</a>
<a href="N_CapyKit.md">CapyKit Namespace</a>