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# Equals Method
Determines whether the specified object is equal to the current object.
## Definition
**Namespace:** < a href = "N_CapyKit.md" > CapyKit< / a >
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**Assembly:** CapyKit (in CapyKit.dll) Version: 1.0.2
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**C#**
``` C#
public override bool Equals(
Object? obj
)
```
**F#**
``` F#
abstract Equals :
obj : Object -> bool
override Equals :
obj : Object -> bool
```
#### Parameters
< dl > < dt > < a href = "https://learn.microsoft.com/dotnet/api/system.object" target = "_blank" rel = "noopener noreferrer" > Object< / a > < / dt > < dd > The object to compare with the current object.< / dd > < / dl >
#### Return Value
< a href = "https://learn.microsoft.com/dotnet/api/system.boolean" target = "_blank" rel = "noopener noreferrer" > Boolean< / a >
true if the specified object is equal to the current object; otherwise, false.
## See Also
#### Reference
< a href = "T_CapyKit_Password.md" > Password Class< / a >
< a href = "N_CapyKit.md" > CapyKit Namespace< / a >