| Inheritance | Object → Pool(T) |
| Pool(T)(IEnumerable(T)) | Initializes a new instance of the Pool(T) class with the specified collection of items. |
| Pool(T)(Int32) | Initializes a new instance of the Pool(T) class with the specified pool size. |
| Pool(T)(Int32, Func(T)) | Initializes a new instance of the Pool(T) class with the specified pool size and constructor selector. |
| Equals | Determines whether the specified object is equal to the current object. (Inherited from Object) |
| FillPoolItemCollection(IEnumerable(T)) | Fill the pool item collection from an existing T collection. |
| FillPoolItemCollection(Int32) | Initializes the pool with the specified number of items using the default constructor. |
| FillPoolItemCollection(Int32, Func(T)) | Initializes the pool with the specified number of items using the specified constructor selector. |
| Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object) |
| GetAvailableItem | Gets the first available item from the pool and sets its lock. |
| GetHashCode | Serves as the default hash function. (Inherited from Object) |
| GetType | Gets the Type of the current instance. (Inherited from Object) |
| MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object) |
| ReleaseItem | Releases the lock on the specified item and returns it to the pool. |
| ToString | Returns a string that represents the current object. (Inherited from Object) |
| poolItemCollection | The collection of pooled items. |
| poolSize | (Immutable) The number of items in the pool. |