using System;
using csmic;
using PingPong.Generic;
namespace PingPong.GameEngine
{
public class Engine
{
///
/// The input interpreter.
///
private static Locked> inputInterpreter;
#region Properties
///
/// Gets the expression parser.
///
///
/// The expression parser.
///
public static InputInterpreter ExpressionParser
{
get
{
return inputInterpreter.Value.Value;
}
}
#endregion
public Engine()
{
//
}
static Engine()
{
inputInterpreter = new Locked>(new Lazy(() => new InputInterpreter()));
}
}
}