extends Node2D export (String) var color onready var move_tween = $Tween onready var sprite = get_node("Sprite") var matched = false func _ready(): pass func move(target): move_tween.interpolate_property(self, "position", position, target, 0.2, Tween.TRANS_LINEAR, Tween.EASE_OUT) move_tween.start() pass func dim(): sprite.modulate = Color(1, 1, 1, 0.5)