; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 _global_script_classes=[ ] _global_script_class_icons={ } [application] config/name="Godot Match 3 Template" run/main_scene="res://Scenes/Game.tscn" boot_splash/bg_color=Color( 0, 0, 0, 1 ) config/icon="res://icon.png" [display] window/size/width=540 window/size/height=960 window/handheld/orientation="portrait" window/stretch/mode="2d" window/stretch/aspect="keep_width" [input] ui_touch={ "deadzone": 0.5, "events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null) ] } [rendering] quality/driver/driver_name="GLES2" environment/default_environment="res://default_env.tres"