CapyKit/Documentation/Help/T_CapyKit_Pool_1.md

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Pool<T> Class

A managed pool of resources. This class provides a thread-safe way to manage a collection of objects of type T.

Definition

Namespace: CapyKit
Assembly: CapyKit (in CapyKit.dll) Version: 1.0.0+735d7c4c91a8ae04c2d8cae4ce85ddf4909e5b7d

C#

public class Pool<T>

F#

type Pool<'T> = class end
InheritanceObject → Pool(T)

Type Parameters

The type of objects to be managed by the pool.

Constructors

Pool(T)(IEnumerable(T)) Initializes a new instance of the Pool(T) class with the specified collection of items.
Pool(T)(Int32) Initializes a new instance of the Pool(T) class with the specified pool size.
Pool(T)(Int32, Func(T)) Initializes a new instance of the Pool(T) class with the specified pool size and constructor selector.

Methods

Equals Determines whether the specified object is equal to the current object.
(Inherited from Object)
Finalize Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object)
GetAvailableItem Gets the first available item from the pool and sets its lock.
GetHashCode Serves as the default hash function.
(Inherited from Object)
GetType Gets the Type of the current instance.
(Inherited from Object)
MemberwiseClone Creates a shallow copy of the current Object.
(Inherited from Object)
ReleaseItem Releases the lock on the specified item and returns it to the pool.
ToString Returns a string that represents the current object.
(Inherited from Object)

See Also

Reference

CapyKit Namespace