test
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4 changed files with 160 additions and 0 deletions
27
AssemblyInfo.cs
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27
AssemblyInfo.cs
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using System.Reflection;
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using System.Runtime.CompilerServices;
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// Information about this assembly is defined by the following attributes.
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// Change them to the values specific to your project.
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[assembly: AssemblyTitle("PingPong.Generic")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("")]
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[assembly: AssemblyCopyright("wagesj45")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
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// The form "{Major}.{Minor}.*" will automatically update the build and revision,
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// and "{Major}.{Minor}.{Build}.*" will update just the revision.
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[assembly: AssemblyVersion("1.0.*")]
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// The following attributes are used to specify the signing key for the assembly,
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// if desired. See the Mono documentation for more information about signing.
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//[assembly: AssemblyDelaySign(false)]
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//[assembly: AssemblyKeyFile("")]
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89
Locked.cs
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89
Locked.cs
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using System;
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namespace PingPong.Generic
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{
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public class Locked<T>
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{
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#region Members
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/// <summary>
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/// The lock object.
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/// </summary>
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private object lockObject;
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/// <summary>
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/// The value.
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/// </summary>
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private T value;
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/// <summary>
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/// The is locked.
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/// </summary>
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private bool isLocked;
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#endregion
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#region Properties
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/// <summary>
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/// Gets or sets the value.
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/// </summary>
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/// <value>
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/// The value.
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/// </value>
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public T Value
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{
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get
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{
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return this.value;
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}
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set
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{
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lock (this.lockObject)
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{
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this.isLocked = true;
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this.value = value;
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this.isLocked = false;
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}
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}
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}
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/// <summary>
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/// Gets a value indicating whether this instance is locked.
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/// </summary>
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/// <value>
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/// <c>true</c> if this instance is locked; otherwise, <c>false</c>.
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/// </value>
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public bool IsLocked
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{
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get
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{
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return this.isLocked;
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}
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}
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#endregion
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#region Constructors
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/// <summary>
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/// Initializes a new instance of the <see cref="PingPong.Generic.Locked`1"/> class.
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/// </summary>
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public Locked()
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{
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this.value = default(T);
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="PingPong.Generic.Locked`1"/> class.
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/// </summary>
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/// <param name='value'>
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/// Value.
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/// </param>
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public Locked(T value)
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{
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this.value = value;
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}
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#endregion
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}
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}
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39
PingPong.Generic.csproj
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39
PingPong.Generic.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>10.0.0</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{630BDE02-B1C2-4D9F-8BFB-4FCAF128BE14}</ProjectGuid>
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<OutputType>Library</OutputType>
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<RootNamespace>PingPong.Generic</RootNamespace>
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<AssemblyName>PingPong.Generic</AssemblyName>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug</OutputPath>
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<DefineConstants>DEBUG;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>none</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release</OutputPath>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="AssemblyInfo.cs" />
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<Compile Include="Locked.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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</Project>
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5
desktop.ini
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5
desktop.ini
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[.ShellClassInfo]
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InfoTip=This folder is shared online.
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IconFile=C:\Program Files\Google\Drive\googledrivesync.exe
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IconIndex=16
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