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using System;
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namespace PingPong.GameEngine.Components
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{
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public enum TeamRotationType
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{
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/// <summary>
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/// No rotation.
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/// </summary>
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None,
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/// <summary>
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/// Round robin progression.
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/// </summary>
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RoundRobin,
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/// <summary>
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/// Random reordering.
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/// </summary>
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Random
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}
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}
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